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A Host Master Carol

The noise in this room

I took a break from converting Host Master 1 to get back to A Host Master Carol for a bit.

I started working on some of the music. I’m not 100% happy with it yet, but it’s a start.

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A Host Master Carol

He’s a comical old fellow

I’ve spent the day working on the script for the opening of the game, when Tim is wakened by his past and future selves.

Here’s a snippet:

Past Tim: When you hosted in the past, the opportunity to make a Host Master game was missed, so I’m the Tim of Hosting Past, here to fix that.

Future Tim: And, I’m the Tim of Hosting Yet to Be, here to make sure that there won’t be missed opportunities in the future.

Tim: Oh, like Dickens. Who’s the Tim of Hosting Present?

Future Tim: You are.

Tim: But, I didn’t host this year.

Past Tim: You’re still the present Tim. Besides the world can’t handle anymore awesome all at once.

Present Tim: True.

After a bit more exposition, the Tims head to their respective time periods and the game starts.

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A Host Master Carol

A home of his own

Today, I’ve been working on the starting room of Tim of Hosting Present’s home. For now, the room is simply the same as the first room of my Double Fine Action Forum Adventure demo.

The art for this room, and Tim himself, will be updated and refined before the project is done. For now, all of this is merely scratch work done fast so that I can build up the skeleton engine.

After that’s done, I’ll start work on the script for the room, and then the room’s puzzle dependency charts. Even though this is a single-person project, I found that this worked great when I was the project leader for the Forum Downtime Funtime Adventure, so it makes sense to continue with that efficient style of development with this game as well.

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A Host Master Carol

Tiny Tim

I’ve begun working on the graphics for A Host Master Carol. I spent this morning working on the Tim of Hosting Present sprite.

He’ll be the one I’ll be using as I build up the skeleton engine, before I start coding in the game variables.

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A Host Master Carol

A Host Master Carol

I’ve wanted to do a Host Master sequel for a while. I’ve been thinking of this for a few years, and happened upon this idea early last year.

It started as a Jenni meets Double Fine adventure, but that morphed into its own thing – more on that once I get to it – and I began wondering about interesting ideas for Host Master.

I love the idea of Tim Schafer being a game character so much, and I really like that he simply has to make sure that his hosting duties go off without a hitch. I give huge props to Klint Honeychurch for coming up with that idea, and for Benedikt Hummel and Marius Fietzek for their excellent followup to it.

I was wondering how I could continue on that, and since their hasn’t been a Host Master game the last few times Tim hosted game awards, I thought it would be fun to do a parody of my favorite Charles Dickens novel, A Christmas Carol. I decided to mix it up with one of my favorite Tim Schafer games, Day of the Tentacle and make a game where Tim of Hosting Past, Tim of Hosting Present, and Tim of Hosting Future send each other items through time and solve puzzles to make sure that each timeline gets the best game they can.

I previously created a demo based on the now-closed Double Fine Action Forums called DFAF Adventure. This was a 320×200 resolution Wintermute game using ScummVM with a DoTT-like art style and verb menu. With this in place as a template, as I already have the art done for the GUI and the verb menu, I can work on the meatier parts and actually start getting into creating the game.

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A Host Master Carol Doug the Ogre Projects Host Master and the Conquest of Humor Jenni Projects

Coding for COVID Fundraiser

Welcome to the Coding for COVID Fundraiser. My name is Jennifer McMurray. I’m a long-time adventure game fan and a community moderator at Double Fine Productions. I’ve been active in the video game industry in one form or another for almost 30 years.

Like many people, I’m currently at home due to the COVID-19 pandemic that’s gripping the world. Since I have a lot of free time and a ton of ideas, I wanted to bring those ideas to fruition while helping out with the coronavirus pandemic in my own small way.

So, I started the Coding for COVID fundraiser. 90% of all donations will be split up evenly among Doctors without Borders, Direct Relief, and Action Against Hunger. The remaining 10% will go to the West Elmira Computer Museum. The latter is my non-profit charitable organization through which this charity drive is being handled.

I will be coding video games during this campaign (as well as the art, music, etc). Everyone who donates at least $1 will get access to all the games, blog posts, and videos created during Coding for COVID.

I will be creating games based on my comics Jenni and Doug the Ogre. I am extremely grateful to have received permission from Double Fine Productions to create games using their intellectual property during this campaign as well. So, be sure to expect a few fun surprises along the way.

Coding for COVID is presented by the West Elmira Computers Museum, a 501 (c)(3) charitable organization, EIN 83-2343976. Your contributions may be tax-deductible.